Archived posting to the Leica Users Group, 2000/03/11
[Author Prev] [Author Next] [Thread Prev] [Thread Next] [Author Index] [Topic Index] [Home] [Search]Here is an essay I wrote on what is essentially this topic in 1986 - --------------------------------- A long time ago I read a short story, probably a children's story, about a faraway land in which people competed by stacking blocks atop one another. This was a national sport, and champions who could pile 40 blocks instead of 38 blocks were made into heros. Schoolchildren collected pictures of the top players, and the most dextrous dreamed of becoming competitive stackers some day. Then one year a young boy started being able to beat the champions, and by the time he was an adult he could stack 200 blocks. The next closest competitor could only do perhaps 50. He won every contest. Very quickly, People lost interest in the sport, and took up baseball instead. I think that something quite analogous to this is going on with digital audio. There are many people whose hobby is outspending their friends on audio equipment. There are magazines and societies devoted to those people. The fundamental premise of this competition is that it is always possible to get better performance by spending more money, and that there is a logarithmic curve. Each time you spend twice as much money, you get a 20% improvement, and since perfection cannot be achieved, there is no such thing as a perfect system. Therefore there will always be people interested in buying more. The quest is everything. Remember Lancelot and the holy grail? His life was devoted to the quest, not to the grail. If he'd found the stupid grail he wouldn't have had any idea what to do with himself. He didn't really want it, he wanted to look for it. I'm sure he subscribed to "Absolute Questing" magazine rather than to "Family Grail". Digital audio ruins the fun, because it eliminates the competition gradient, and thereby eliminates the quest. It is no longer possible to achieve a 20% improvement in sound quality by doubling your investment. There remains a certain argument about whether it is possible to achieve a 5% improvement in sound quality by spending 7 times as much money, but the basic premise that you can get a demonstrably more impressive system by spending twice as much money has gone away. The competitors are reduced to arguing about whether or not there is a rainbow, rather than to the nature of the pot of gold at its fabulous end. Not only does this eliminate the quest, it also eliminates the need for questing magazines. Who needs to read a magazine about how to improve the quality of a CD player when he already has one that is as good as he can ever possibly afford without winning the lottery? The editors of the golden-ear magazines certainly know this. Amplifiers became boring a long time ago because you could spend $1000 and get one that was so perfect that your friends couldn't tell the difference between it and a $5000 amplifier, and there's only so much you can do with a $4000 front panel. Other high-technology consumer goods reached this point a few generations ago. For example, it is no longer necessary to choose a wristwatch according to how well it keeps the time; you can choose one according to how well it matches your shoes or how many diamonds are on the face. They all keep time perfectly. Tuners are limited by FM bandwidth restrictions, so the arena of the quest was limited to components that didn't work very well, that had electromechanical components: speakers, turntables, and tape decks. Now turntables have been taken out of the running. That leaves speakers and tape decks. Tape decks will succumb to the first good user-writable digital audio medium, e.g. 8mm videotape PCM recorders. That leaves speakers. Gentlemen, start your loudspeakers. Brian Reid decwrl!glacier!reid Stanford reid@SU-Glacier.ARPA