Archived posting to the Leica Users Group, 2004/07/02
[Author Prev] [Author Next] [Thread Prev] [Thread Next] [Author Index] [Topic Index] [Home] [Search]On Fri, 2004-07-02 at 11:35, animal wrote: > >From what i have learned from modern instruction and basic teaching > >courses > I know that one has to point out the things that people get right. > That way pupils learn faster then when you point out the things they do > wrong. > Especially in complex fast paced courses their self esteem is fragile and > has to be monitored for best results. My point is that back when I went to art school (only about 15 years ago), the department heads didn't seem to think that learning your craft was as high a priority as being a "free spirit". There was very much the attitude that the students should simply be cut lose and should do what ever pleased them. Everything they turned in was "great" and "fine" and any criticism was combated with the old standby lines of "who are you to judge..." and "in art there are no rules." Now, being a free spirit and saying what you think isn't a bad thing, but as an example lets take a look at someone like Picasso. Now Picasso considered himself somewhat of an anarchist and belittled the bourgeoisie taste and way of thinking. He was one of the driving forces behind cubism and modern art, but he knew the traditional canon for wards and back wards and built on top of it. That's one reason why his work is genius and what we see today is mostly crap. People seem to think that an artist just stands in front of a canvas and the art just comes flying out of him and that's it. The reality is very different and involves a lot of hard work, discipline, training, knowledge and practice. You can have all of the talent in the world, but without proper training you are never going to get beyond a certain point. So, we had students who could not properly draw in perspective, could not properly draw a human figure and had very little knowledge of art history, theory or techniques. These were respectable schools, Rochester Institute of Technology and CalARTS, although the character animation department at CalArts was far better than its regular art department. Feli